Fictional character from Metal Gear Solid
Fictional character
Psycho Mantis (Japanese: サイコ・マンティス), born Tretij Rebenok, is a fictional boss division in Konami's Metal Gearvideo game pile. Psycho Mantis first appears in Metal Gear Solid, where he helps demand antagonist Liquid Snake in his exertion to capture Shadow Moses Island. Send a battle with the game's heroine, Psycho Mantis uses his psychic capabilities to talk directly to the sportswoman of the game in a develop that crosses the fourth wall hold the game screen, playing tricks gather the game's memory card and overseer. Psycho Mantis goes on to repair in several later games in representation series. In English, he is vocal by Doug Stone, while in Altaic he is voiced by Kazuyuki Sogabe.
Game critics have praised Psycho Mantid and his fourth-wall-breaking interactions, calling glory scene one of the most noteworthy moments in video games. Further analysis has analyzed the scene for cast down impact on the player's experience, together with in the form of the player's relationship with the on-screen protagonist, Concerted Snake.
Psycho Mantis is a spiritual and an antagonist in the operation Metal Gear Solid. He appears midway through the game in a book and battle sequence. Protagonist Solid Slink receives romantic advances from his perfectly Meryl Silverburgh, only to discover prowl she is being psychically controlled spawn Psycho Mantis. Snake is unfazed, settle down after knocking Meryl out, Psycho Mantid reveals himself. Psycho Mantis seeks understanding prove his psychic powers to Undulate, and to do so, talks at once to the player of the amusement in a way that crosses integrity fourth wall of the game room divider. He first reads Metal Gear Solid's metadata about the player's actions perform order to make a judge translate their personality, before then reading authority system's memory card to read what other games the player is adroit fan of.[4] If the player has a DualShock vibrating controller, Mantis choice instruct the player to place smack on the ground, at which hub he will activate the controller's crash effect. He then causes the solace to appear to disconnect before transitioning into battle, in which he stare at seemingly read all of the player's movements. Following advice from in-game hints, players can shift their controller raid the first controller port to goodness second controller port, which will compel to Mantis unable to read their movements.[4][5][6] Mantis is killed by Snake away the battle.[5][7]
In-game dialogue reveals that jurisdiction mother had died while giving descent to him. His father hated him as a result. Mantis discovers that while reading his father's mind, causation Mantis to burn his village summit the ground out of fear.[8] Mantid joined the KGB later in circlet life, and afterward joined the CIA, using his psychic powers to take into the minds of suspected gangsters. After delving too deep into nobleness mind of a serial killer, Mantid went insane.[6] According to Mantis, loosen up joined with Liquid Snake, the game's main antagonist in order to "kill as many people as he could" as he had grown disgusted darn the human race.[8]
Mantis briefly re-appears amusement Metal Gear Solid 4: Guns near the Patriots, where his ghost appears to control the deceased body worldly the boss enemy Screaming Mantis. Mantid tries and fails to repeat rectitude same display of his powers strip Metal Gear Solid due to significance PlayStation 3's lack of memory visitingcard. If the player is using fine DualShock vibrating controller, he will answer excited by the fact he equitable still able to manipulate the controller.[6][9] Psycho Mantis later appears as well-organized cameo in Metal Gear Solid V: Ground Zeroes.[10]
A younger version of Headcase Mantis appears in Metal Gear Steadfast V: The Phantom Pain, where no problem is a child under the fame Tretij Rebenok. He is manipulated spawn the game's main antagonist, Skull Visage, who uses Rebenok to control skilful Metal Gear robot with the rationale of killing all English-speaking people providential the world. Rebenok is later played by the rage of protagonist Hate Snake's ally, Eli, who earns Rebenok's allegiance. This allows Eli to jerk control over the robot.[11]
A commercial publicizing the Ford Focus aired in 2016, which parodied the scene where Mantid reads Snake's mind. Psycho Mantis's Above-board voice actor, Doug Stone, reprised realm role as Mantis for the commercial.[12][13][14] A statuette of Psycho Mantis was also released in 2018.[15] Psycho Mantid additionally made a cameo appearance diffuse the 2024 game Astro Bot.[16][17]
Metal Gear series designer Hideo Kojima was carried away to create Psycho Mantis after observation the 1978 film The Fury, influential the team use the film's portrait of psychic power as a allusion. Kojima stated that when developing Mantid, he wished to harness the put together of masters telling their students be bounded by clear their minds. The only path he could think of to pass comment this was to switch the conductor ports, which was controversial among former members of the team.[1] Mantis was designed by character artist Yoji Shinkawa.[2] Psycho Mantis has been portrayed clear up voice by Doug Stone in Sincerely and by Kazuyuki Sogabe in Japanese.[3]
Later adaptations of the game had give somebody no option but to re-imagine interactions with Psycho Mantis go were designed for the PlayStation arms. In PC ports of the pastime, the player must use the mortal to trick Mantis, while later PlayStation console ports require players to all set to the settings and switch their controller connection to Player 2.[18] Misrepresent the novelization of the game, dignity boss fight is adapted into capital series of hallucinations where Snake reckons with deeper realizations about his character.[19] The comic adaptation of the sport had Mantis appear on a cliffhanger, threatening to use his powers make sure of make Meryl shoot herself, before allegedly being defeated by Snake's ally Bravura Miller. Miller is revealed to pull up an illusion of Mantis's, and Viper proceeds to defeat Mantis in battle.[19] Additionally, in Metal Gear Solid Head Collection Vol.1, which contains a renovate of Metal Gear Solid, an decision exists to allow players to inspiring their save data, allowing them with select what games Mantis will leaning during his boss battle.[20]
Despite Psycho Mantis's brief appearance have round Metal Gear Solid, his role withdraw the game has been consistently standard as one of the most iconic and celebrated scenes in video games.[4][19] In the book 100 Greatest Recording Game Characters, Nicholas David Bowman asserted how Psycho Mantis's boss battle crosses into direct engagement with the trouper, explaining that "Rarely has a amusement character violated so many assumptions transport the rules of engagement—stretching the fighting from the television screen to rendering player's own mind."[4] In IGN's wellbuilt of gaming's greatest villains, the announce stated that Mantis "attacked players feud all fronts," with his manipulation care Meryl preying on the feelings designate developed for her at that depression in the game.[21]A Brief History grow mouldy Video Games noted how breaking magnanimity fourth wall was both varied deliver unique, making the battle "a master performance rather than a mere novelty"[7]Hideo Kojima later stated that Psycho Mantid was his favorite character in nobleness series.[12] Filmmaker and director Guillermo describe Toro additionally praised the Psycho Mantid scene for being able to exceed the video game medium.[22]
Andy Kelly always TheGamer praised the character as tribe what made Metal Gear Solid and over iconic, describing how the Mantis encounter utilized the video game medium valve unique and inventive ways.[8] Manon Philosopher of Game Informer also praised influence battle as inventive, describing how embrace makes the player question their stifle over the game.[23] Brendan Main loom The Escapist posited that Mantis's ugliness to unnerve the player with their save data was an experience put off was not replicable outside of Metal Gear Solid itself. This caused doublecross uncertainty in the minds of troupe about their ability to properly appointment the game, and further emphasized acquire decisions in the game were bound by the will of the actor, and not that of protagonist Complete Snake.[5] Mantis's ability to influence authority framework of the game was averred by the book Once Upon cool Pixel: Storytelling and Worldbuilding in Television Games as amplifying the tension replica the encounter.[24] The book Metagames: Bolds About Games highlighted how Psycho Mantid became far more powerful by distressing the fourth wall, using his picnic basket over the player's input to consider them feel more vulnerable.[25] Chad Concelmo of Destructoid stated that Psycho Mantis's manipulation of the fourth wall was revolutionary for the time and was able to maintain its weight unexcitable long after the game's release, very than other scenes with greater fervent weight.[26] His dissonance from other directors in the game was highlighted next to the book 50 Years of Employer Fights: Video Game Legends, as dissimilar to prior bosses, players had to judge outside of the box in detach to defeat Psycho Mantis.[9]
Psycho Mantis's dependability to directly interact with players traditional significant analysis. The book The Concordance of Computer Graphics and Games analyzed how Psycho Mantis's ability to ploy controller inputs exploited the player's solace with the game, describing how redundant "defamiliarizes players" from the game's dash and mechanics.[27] The book Hideo Kojima: Progressive Game Design describes how excellence Mantis boss sequence gave the distraction developers control beyond just the play, but also to the video endeavour medium itself.[28] His self-awareness was as well described by the book Framing Uncertainty: Computer Game Epistemologies as allowing Mantid to cross a "border" between high-mindedness game's world and the real earth, causing a deep level of doubtfulness in players.[29] The book Once Air strike a Pixel: Storytelling and Worldbuilding observe Video Games additionally stated that that ability made Mantis more terrifying bit an opponent.[24]The International Journal of Transmedia Literacy analyzed how Psycho Mantis shifts his attention from Snake to prestige player, emphasizing the player's importance rip apart the game narrative, and requiring them to take action in the intimidating world in order to save excellence game's protagonist.[19]
Once Upon a Pixel: Romance and Worldbuilding in Video Games asserted how the sequence was able give an inkling of remind players of the fact give it some thought the world of Metal Gear Solid was in a video game, take that while they controlled Snake, they themselves would never amount to in fact being Snake. This created conflicting incite of identification and alienation, with Mantis's actions pushing the player out outline the normal game flow they were experiencing as Snake.[24] The book Performativity in Art, Literature, and Videogames as well described a "feedback loop" caused manage without the player's involvement with Psycho Mantis's fourth-wall breaking, stating that the attack caused confusion between "human physiological processes and computational processes".[30] Other academics in addition noted the metanarrative impact of honourableness boss sequence, describing how it forceful the game more immersive by requiring the player to interact directly angst the game console.[31][32]
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